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There have also been a handful of semi-viral demos of AI-powered game “engines”. There was one that was a sort of Drunk Minecraft and Google has one called Genie 3 which seems technically impressive but also seems kind of boring. Even if it is capable of generating a reasonable facsimile of a stable, coherent 3D space you can move through and interact with, there’s nothing particularly mind-blowing or novel or interesting about these spaces. They just look like clunkier, sloppier versions of run-of-the-mill video games.

Tyrrells p,这一点在91视频中也有详细论述

金暻铉:是的,我必须非常谨慎地对待这个问题。我使用了霍米·巴巴的模型:你确实是在模仿那些占据主导地位的力量,无论是主导语言还是某种强势风格,但模仿者与被模仿者之间永远会存在一个间隙(gap)。我称之为“相似,但不完全相同”(almost the same, but not quite)。这种细微的差别是从哪里来的呢?它来自于你在尝试重新创造时的某种“游戏性”——无论是在语言、节奏、音乐还是叙事视角上。虽然你的底子是基于“主人的风格”,但只要你足够聪明,你就不会只产出一个100%的复刻品。你可能复制了90%或95%,但永远留有那么一点空间去进行创意或创新。

坝河风景如画。 朝阳区融媒体中心供图

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