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I dug in and got GitHub access to FNA’s Native AOT ports for Xbox and PS5 as well as some private channels in the FNA Discord. Knowing that there were other examples in the world of C# being run on consoles using Native AOT gave me some level of hope that just maybe this might be possible. However, there were still many unknowns and overall this was a huge risk. I presented my findings and asked for two weeks for the backend team to come up with a proof of concept. A valid proof of concept meant demonstrating that we could take some of our existing C# code and call it from the Unreal game client on all three platforms we needed to support.
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大多數人將最後一句解讀為對潛在「AI末日」的戲謔,儘管「數千萬美元」這個數字究竟有多大可信度還很難說。不過,這是一個實際的問題。
Discord delays its global age verification after upsetting almost everyone on Earth: 'We've made mistakes'